Save
This is mostly used internally for saving the character, but you can call it to force a save. Most of the time you'd not pass in a parameter, or false.
Function
WXPlayer:Save(onRs)
Parameters
Parameter | Type | Description |
---|---|---|
onRs | boolean | If this was called on resource stop, meaning it won't wait for it to finish. |
Returns
Type | Description |
---|---|
boolean | Returns true if the player was successfully saved. |