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Save

This is mostly used internally for saving the character, but you can call it to force a save. Most of the time you'd not pass in a parameter, or false.

Function

WXPlayer:Save(onRs)

Parameters

ParameterTypeDescription
onRsbooleanIf this was called on resource stop, meaning it won't wait for it to finish.

Returns

TypeDescription
booleanReturns true if the player was successfully saved.